Broadcast graphics engine

Make it.
Stage it.
Take it live.

Animate your graphics with property keyframes. Prepare cue-specific content. Stage every change before Take. One focused workspace for the people who design and run the show.

Editor + Show / Built for the control room
01 / CreateBuild and animate your graphics
02 / PrepareOrganize cues for the show
03 / TakeStage, preview, and control on air
Why CueForge

Motion design.
Show simplicity.

For teams creating animated lower thirds, message graphics, and event titles, CueForge puts the design controls and the live decisions in the same workflow.

01 / EDITOR

Shape the motion yourself

Set keyframes for position, opacity, scale, and text reveal. Adjust easing and build separate entrance and exit animations around an operator-controlled hold.

02 / SHOW

One design. Many moments.

Reuse a composition with different text for each cue. Create graphics from templates or CSV/XLSX content, with a review step when linked content changes.

03 / LIVE TOOLS

Make the on-air decision

Keep changes in Preview until Take / Update. See staged content beside the Program mirror, check show readiness, and cue the exit when the moment is over.

Inside CueForge

Know what’s next.
Know what’s on air.

Show mode keeps the cue list, Preview, Program mirror, live text, and take controls in one place.

CueForge Show mode with organized cues, side by side Preview and Program areas, live graphic editing, and Take controls
Actual development capture · Show modeInterface and capabilities may change during development.
From idea to air

Built around the handoff that matters.

Every live graphic has a journey. CueForge is designed to make the path from creating a composition to taking a cue feel direct and predictable.

01

Design the composition

Build text and graphics on a visual canvas and shape their timing in the editor.

02

Put it in the show

Organize graphics into show sections and prepare the next cue before it is needed.

03

Stage, then take

Review changes in Preview and send the intended result to Program.

Find your fit

Three platforms.
Different priorities.

CueForge is being built around a specific job: authoring animated graphics and taking them live. Here is how that focus sits alongside two established production platforms.

Product information reviewed
September 28, 2026
CueForge, ProPresenter, and Ross XPression workflow comparison
WorkflowCueForgeDevelopment prototypeProPresenterRenewed VisionXPressionRoss Video
Core focusDesign + live cuesAnimated 2D graphics with a dedicated Editor and Show workflow.Presentation, lyrics, media, and multi-screen production.Real-time 2D/3D graphics, data, and integrated broadcast workflows.
Animation approachProperty-level controlKeyframes and easing, with separate In and Out tracks and a live hold.Object builds and transitions; timelines coordinate slides, media, audio, and actions.Object keyframes, Animation Controllers, and Scene Director timelines.
Prepare contentReusable design, cue-specific textTemplates and reviewed CSV/XLSX imports.Slide editing, SongSelect, Bible lookup, and Planning Center integration.Templates, DataLinq, and MOS newsroom integration.
Live operationStage → Take / Update → OutPreview, Program mirror, and cue content together in Show mode.Playlists, macros, screen Looks, and multiple outputs.Graphics playout, automation, and Visual Logic scene control.
Broadcast outputStill being qualifiedExperimental Windows DeckLink key/fill. UHD throughput and timing validation continue.Broadcast hardware output, including separate key/fill.SD–UHD support across configurations, with multiple I/O hardware options.
AvailabilityPrototype testing. Public release and supported configurations are not yet announced.Commercial product available today.Commercial product available today; features depend on edition and configuration.

A focused workflow comparison, not a performance benchmark or an exhaustive feature list. CueForge capabilities reflect prototype 0.3.31. Check each vendor’s current configuration and licensing details.

Built for the team doing both jobs.

If you create the graphics and run the cues, CueForge’s direction is for you: direct animation control, repeatable content preparation, and a focused handoff to air. That balance is the product we are building and testing.

Sources and comparison scope

CueForge details are based on its 0.3.31 prototype documentation. Vendor descriptions establish feature availability, not comparative speed, ease of use, or reliability. ProPresenter and XPression are trademarks of their respective owners. No affiliation or endorsement is implied.

In active development

Built in the control room, tested in the real world.

CueForge is a working prototype being shaped around broadcast production needs. The editor and show workflows are evolving through hands on testing.

Hardware output, timing, and performance are being validated. Public availability and supported configurations will be announced after that work is complete.

Project statusPrototype

Live production is the benchmark.

Our focus is a dependable path from a creative canvas to a responsive show interface and, ultimately, broadcast output.

Development preview. No release date or hardware certification announced.
CueForge.live

Graphics made for the moment.

A new broadcast graphics workflow is taking shape.

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